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2005-12-05 [Blood Raven]: seeing those jet-black bold letters up there, that might actually be true :P
2005-12-05 [Veltzeh]: They're light blue for me! :P
2005-12-05 [Blood Raven]: who cares? they're still bold! (right?) :P
2005-12-05 [Veltzeh]: Nope XD
2005-12-05 [Blood Raven]: sigh...
2005-12-06 [Gothic Richard]: Demanrite is a class mostly made of a human who has fallen for the darker side of magiks a demanrite can control chaotic abilties.
2005-12-06 [Adaman]: Veltzeh always sees things in a different way, wouldn't get into an arguement about it. Anyway, Demanrite did not have any results with a search that I've done. So its either completely made up or just... completely made up, which isn't wrong considering that is how all good fantasy ideas start.
2005-12-06 [Lepellier]: Or just spelled wrong, ever think o' that?
2005-12-06 [Adaman]: I took that into consideration, but the alternatives were nothing close to what Luke described.
2005-12-06 [Veltzeh]: I just use a self-made stylesheet. Way better than the green one >_>
2005-12-06 [Grengo]: WHOO Virul's still #1 outta' 30 :)
2005-12-07 [Gothic Richard]: its really made up I can think of some more but that takes time and most of them are evil-like. oh amostforgot to say thank you for not saying how bad it is!
2005-12-07 [Veltzeh]: Whatever that means...
2005-12-07 [Blood Raven]: if you want to have it added to the list you should send a message to Dur, although he's been quite busy these last few weeks (my online wiki life has become an agony ever since)
2005-12-07 [Gothic Richard]: yeah I know but its not a type he'd want in this game most ot the classes are good.
2005-12-08 [Adaman]: I would suggest some classes, but I think that they are similar to what Dur already has and so its not really something that needs added.
2005-12-08 [Gothic Richard]: Yeah I've seen your work in the Fantasam
2005-12-17 [Gothic Richard]: I heard that the arena's back.
2005-12-17 [Blood Raven]: yesh! I'm so happy ^_____________
2006-01-01 [Grengo]: Nevar!
2006-01-08 [Duredhel]: Guys... >_> you're gonna kill me... I completely forgot about Payday for november, december and january >_<, to make it up for you... yeah... 4 months due pay for everyone!
2006-01-08 [Lepellier]: I thought you forgot that, but I wasn't sure, I just know I hadn't seen my chars. cash total raise for a while...
2006-01-08 [Veltzeh]: Whooo!
2006-01-09 [Grengo]: (b'')b
2006-01-11 [BAMtheIRISH!]: FUCK YEAH!
2006-01-12 [Duredhel]:
2006-01-27 [Lunnie]: Pay us! XD
2006-01-27 [Duredhel]: No! first week of february!
2006-01-27 [Lunnie]: Fine TT__TT
2006-02-09 [trodahawk]: Dur, aren't you going to do the Payday for this month? :P
2006-03-05 [IcyFollower]: um hello?
2006-03-05 [Lunnie]: o.o; yeah?
2006-03-05 [Adaman]: Vultures, damn.
2006-03-05 [Lunnie]: xD
2006-03-16 [Duredhel]: Poll -> <poll:68224>
2006-03-30 [Duredhel]: What do you guys think about the new fighting modes?
2006-03-30 [Lepellier]: Nice, I might have to try circus maximus sometime.
2006-03-30 [Levoton]: *likes a lot* :D
2006-04-02 [Blood Raven]: I find them quite wicked ^__^
2006-04-06 [Duredhel]: PAY DAY!
2006-04-06 [Veltzeh]: GP!
2006-04-17 [Silverbullet]: so, i'm thinking about making up a char for here too, aye? but i've got a few questions first.. like how much money one starts off with (so i can figure out what equipment i could start out with and whatnots)? and umm... i had other ones... but i forget... damn cold and damn cough syrup! ><
2006-04-17 [Lepellier]: You get the amount of money specified on the characters page and the equipment...:P
2006-04-17 [Silverbullet]: ...huh?
2006-04-17 [Blood Raven]: every class has starting equipment, and you recieve the same starting equipment in the arena
2006-04-17 [Silverbullet]: >< forgot about that
2006-04-17 [Silverbullet]: .....just a random question.... how much money does a multi-classer get? add both amounts together?
2006-04-17 [Veltzeh]: You start as one class only. You multiclass later.
2006-04-17 [Silverbullet]: fubb, here i thought i found a loophole :P
2006-04-17 [Veltzeh]: :P In that case it'd probably still be the average money, not both added together ;)
2006-04-17 [Silverbullet]: shush you! XP
2006-04-17 [Veltzeh]: But I like showing off my math! :o
2006-04-17 [Gothic Richard]: Hey ya'll can i join
2006-04-17 [Lepellier]: Anyone's always allowed :) (Just Fill out a character sheet and send it to [Duredhel].)
2006-04-18 [Gothic Richard]: Ok cool
2006-04-22 [Lepellier]: I'm looking for help to develop a new RPG: Madriel, if you are willing to help, please send me a message. :)
2006-04-22 [Adaman]: I know that many of the role-players on elftown are swamped with their own wikis, but I'm sure you could look through Fantasma if you need some comparison. Of course, any of Dur's lemire wikis are a damn good referrence as well.
2006-04-22 [Lepellier]: Yes, I've been using RoL and RoLA for comparison thus far...a big problem of mine is writer's block, and I figure there are some peoplethat would want to help develop a RPG for those of us who haven't yet, and what I really need is a moderator to help me keep the game in check as I develop it, so preferably an experienced RPG'er
2006-04-22 [Adaman]: Wow, well I would love to help but I have 2 wikis that have recently required more work than I planned on. Maybe if time frees up I can moderate.
2006-04-22 [Lepellier]: Alright, I'm looking for about as much help as I can get. Just send me a message if you need any clarifications
2006-04-22 [Duredhel]: Aye, Armyboy, here's what I recommend you do before you even create a new wikipage, sit down with a piece for paper and do a little timeline of your world from creation to the point where people will start RPing. That's the first thing I did when I created the first draft of Lemire.
2006-04-22 [Blood Raven]: Yeah and rememebred, the longer ago it is, the more epic ;)
2006-04-22 [Lepellier]: I guess I only did a small timeline of the idea, but I'll follow that line now that I have 1/2 of 1 section done, lol.
2006-04-24 [Duredhel]: Realms of Lemire Arena POLL!
2006-04-24 [Veltzeh]: I voted first!
2006-04-24 [Grengo]: an arena tournament involving the different battle modes would be pretty entertaining.
2006-04-24 [Veltzeh]: Yep. I don't really care about it though, both ways work for me.
2006-04-25 [Duredhel]: Uhm... the votes are evenly divided between a normal tourney and a new combat mode tourney O_o
2006-04-25 [Gothic Richard]: WOOT yeah new stuff but I don't want my butt kicked
2006-04-25 [Veltzeh]: Make it a multivoting one and I'll vote on both new and old mode! XD
2006-04-25 [Adaman]: Eh, I don't see the point in a tournament with the new modes. The old tournament inspired PvP, if we do it the way with the new combat modes it will only inspire player vs monster battles to continue in a wiki designed with the original intent for characters to fight other characters, correct?
2006-04-25 [Jay Ladlehaus]: Circus Maximus and Cockfight aren't the only new combat modes, you know.
2006-04-25 [Adaman]: True, but even the races have teams competing against monsters rather than other players. I just think that a tournament that rewards badges and ranks should be fought for between the characters rather than having Dur provide monsters and see which characters best slays a premade critter. It takes far more skill to defeat someone who is unique and directly creating their character. Although I think for characters that are a high level should have a handicap of some sort, like pairing up with someone of lower level to reach an average in the tournament. Just a few opinions.
2006-04-25 [Jay Ladlehaus]: You missed my point: Handicap, Duel, Mage Duel, Capture the Flag are all strictly combat, PC v PC combat modes.
2006-04-26 [Adaman]: Ultimately its up to Dur to decide anyway. I just think that if everyone is allowed in the tournament it should be kept general since not everyone will be on equal footing in fights like Mage Duel or even in Capture the Flag.
2006-04-26 [Jay Ladlehaus]: Does equal footing really matter since not everyone will be on equal footing even if it's kept general?
2006-04-26 [Adaman]: That's just bringing up the handicap point I had with higher levels paired up with lower levels.
2006-04-26 [Jay Ladlehaus]: I will definitely agree handicapping higher char with lower ones is an intriguing suggestion.
2006-04-26 [Grengo]: Crap, we're losing!
2006-04-26 [Adaman]: At least no has not any voters, heh.
2006-04-27 [Lepellier]: Oh, but the new combat modes sound like so much fun! Come on people, you know you want the new combat modes!
2006-04-30 [Gothic Richard]: GO C!
2006-04-30 [Grengo]: Hmm.... if C ends up winning, I may have to change my vote to A. >.>
2006-04-30 [Adaman]: Pansies, if Dur sets up a handicap partner assignment then there is no need to have the tournament seperated into level based groups.
2006-05-01 [Gothic Richard]: ture but that is not one of the choises
2006-05-01 [Grengo]: Oh wow, Orey's back? o___o
2006-05-01 [Orey]: YEA!!! I am back!!! Who wants to play? lol
2006-05-01 [Duredhel]: Important new information on the items index! - Calculate how much your character is carrying and his or her carrying capacity! If I find out your character is encumbered and you did not inform me, the character will be penalized!
2006-05-01 [Grengo]: On that note, how can one tell how much a character can carry and how much they can't?
2006-05-01 [Jay Ladlehaus]: I think that info is at the top of the items index. It's (STR+CON)/2*5 unless I'm mistaken.
2006-05-01 [Adaman]: That seems unreliable, to not. Wouldn't some items encumber more than others? Obviously someone can't carry ((str+con)/2)*5 worth of heavy maces or scythes and other large weapons.
2006-05-01 [Grengo]: That's generally the point, though :p You don't want to burden yourself with too many heavy items.
2006-05-01 [Adaman]: Yes, but is there a weight specific to all items is my point, otherwise the number there only goes to limiting the total amount of items.
2006-05-02 [Jay Ladlehaus]: Aren't characters supposedly fitted with packs? I remember someone telling me that at some point with some task that Meridian was attempting. If some sort of general storage device was possessed by all char, would it not be feasible that the lightest, yet most unweildly mace, the staff, could be carried in significant amount. I'm sure we've all seen the images of villagers carrying massive bundles of branches. Likewise, what is the actual amount that a being can carry about with ease? I remember in Army ROTC marching several miles with a pack filled with nothing heavier than what our chars have, but I was fatigued at the end. Regardless, Dur has suggested as easing of limitations.
2006-05-02 [Silverbullet]: well, first of all: each item has a little number beneath it indicating it's weight, so the only way you'll have a char carrying (str+con)/2*5 number of items is if every item weighed 1. Heavy maces weight something like 7, so a char with 5 str and 5 con will only be able to carry 3 at a time, with a remaining capacity of 4. And second of all... well.. erm.. that's pretty much it ^^"
2006-05-02 [Blood Raven]: what silverbullet here says. It's all on the items index page, really.
2006-05-02 [Silverbullet]: Aye, only difference with me and Adaman/bluesou
2006-05-02 [Jay Ladlehaus]: Uh, I read the page, pal.
2006-05-02 [Blood Raven]: then you should read better, or think about it for a bit, it's perfectly understandable and logical :)
2006-05-02 [Jay Ladlehaus]: What was unclear? I stated the formula as it was written and it was calculated on all my char days ago before [Silverbullet] and you said anything. Maybe you should read a little better.
2006-05-02 [Adaman]: Assistance works better than criticism. Better to be a tutor than an ass, wouldn't you two say?
2006-05-02 [Jay Ladlehaus]: Whatever that's supposed to mean.
2006-05-02 [Adaman]: All the items have weights now, where before they had none. Its a change that wasn't mentioned and I suppose it makes a big deal to some more than others.
2006-05-02 [Grengo]: internet drama: Serious Business
2006-05-02 [Veltzeh]: It's good enough when the tension solidifies, though.
2006-05-02 [Silverbullet]: *Starts weeping* And no harm meant, just assumed that you guys were aware of the wieghts being added to the items ^^
2006-05-02 [Adaman]: Fair enough, I didn't check all the items to be aware of the weights. I assumed Dur had no time to make weights for all the items, hehe.
2006-05-02 [Silverbullet]: well i was watchingthe page, so i was notified of the change :P
2006-05-02 [Adaman]: I don't check on Dur's every move
2006-05-02 [Silverbullet]: neither do i, but i find it good to know if any changes are brought to pages that might change the way I RP and whatnot ^^
2006-05-03 [Orey]: Ok, boys. Now can we all play nice!!!! I think it's actually time for a celebration!!! Cause KELL IS BACK!!!!! Yeaness!!! *Hands out balloons and party poppers.*
2006-05-03 [Adaman]: Oh you're in trouble now Orey. When you left you were the high level character, now you are but a moderate.
2006-05-03 [Grengo]: *is still number 1* ^('o'^)
2006-05-03 [Adaman]: For now Grengo, for now.
2006-05-03 [Orey]: Just wait!!! I am working on taking back my title!!! Just give me a few days. I'll have all of what was mine back!!!! MUAH!!!!
2006-05-03 [Leonox]: why the sudden surge of K names?
2006-05-03 [Orey]: I don't know. I was the first one though. I just got reborn was all. lol
2006-05-03 [Leonox]: well my name is higher
2006-05-03 [Orey]: Ah yes, it is, but I was the first one one the list when it started, but alas had some hurricane issues and such and had to retire my spot.
2006-05-03 [Leonox]: i am sure you will acquire it back with due time
2006-05-03 [Adaman]: Kellindrel has a picture or two, does she not? Why not have Dur paste them onto her profile?
2006-05-05 [Orey]: Hey Dur can you do me a fav and post my Kell pic into my Kell prof???? PLZ!!! Thanks boss. lol
2006-05-10 [Duredhel]: PAY DAY! howeeeever... to make things interesting, I'm not gonna give anyone money :P but something else instead.
2006-05-10 [Adaman]: I hope its skill points, 2 of them would be awesome right now.
2006-05-11 [Blood Raven]: so that's where that thing came from! Not sure wether I prefer it above a salary though ^^"
2006-05-11 [Leonox]: id rather have money
2006-05-11 [Grengo]: Same >.> 150 gp is good.
2006-05-11 [Veltzeh]: Bah, it was worth the laughs.
2006-05-11 [Adaman]: Pansies, heh. You know own something you could sell to whoever wants the doll. Besides, they grant a +1 Charisma, so deal with it.
2006-05-11 [Leonox]: but i dont wanna
2006-05-11 [Grengo]: Hmm, actually Virul could do with more dolls, I suppose >.>
2006-05-11 [Jay Ladlehaus]: Who got the Meridian and Sh'nik dolls?
2006-05-11 [Lepellier]: Tyza has one, and Tiaem has the other
2006-05-12 [Adaman]: Well you can just challenge them to battle, and the one item you take as your prize could be the doll.
2006-05-12 [Jay Ladlehaus]: I might. I asking mostly out of curiousity :)
2006-06-09 [Grengo]: Oh crap, choice C is winning o.o Alright, time to even out the odds then
2006-06-20 [Lepellier]: There has been a new opening in the options for the tournament. The new option is a higher lvl tournament where you can choose to either temporarily lvl your character to lvl 20, or make an entirely new character (Which will have to be discarded after the tournaments end). This option has opened up due to the shortage of characters over lvl 10 and the want to be able to test out a number of the Advanced and Hybrid classes. Just leave a comment here for more info or if interested.
2006-06-20 [Adaman]: That sounds interesting, but it will be one hell of a pity to have my characters that high of a level only to drop them back to pathetic husks... Are there any arena characters over level 10 anyway?
2006-06-20 [Veltzeh]: Nope, unless you count NPCs.
2006-06-20 [Lepellier]: Well, that's also why we added the option to make an entirely new character for the tournament.
2006-06-21 [Adaman]: Yes, but that requires a bit more effort. Is there a character limit to enter the tournament with? Hehe.
2006-06-21 [Lepellier]: Hmmm...I might have to talk to Dur about it, but I'd say 2 personally.
2006-06-21 [Veltzeh]: If you make a new character, what's the point? I'm assuming that an artificially leveled char will retain the prize when they're releveled. There is a prize, right?
2006-06-21 [Lepellier]: Yes, I do believe so, but I am personally working on new charactyers for the competition because the class(es) that i want to work with, cannot be achieved with the 2 characters I have right now.
2006-06-21 [Duredhel]: Actually the player would probably get a badge or sumthin, but the character gets nothing.
2006-06-21 [Lepellier]: err...or that, but hey, badges are cool :)
2006-06-21 [Veltzeh]: Too bad some of us don't think so :P
2006-06-21 [Adaman]: That sounds good on the outside, but what will the badge do? Other than state "I won the RoLA Tourney!" It's a cute idea to make everyone the same high level with characters, and experiment with yet to be obtained classes, but it doesn't make up for the fact that it's not really going to effect the characters you have unless they are going in as is. You won't know the limits at all, and it would be sad to see the #1 in the tournament lose to bad luck because someone who joined in two days ago and got the same level character took the tournament based on luck. Fun, but doesn't quite have my vote. I'm still up for the pairing of handicaps based on a level average.
2006-06-21 [Lepellier]: Yes, but what about for someone who ends up with a lvl 1 taking on someone like Virul? Right now, no matter what the situation, the lvl 1 would get flattened in 2 seconds, no mattere what the battle type. I personally don't think you can handicap 5 levels, no matter the situation. Honestly, I support the tournament too, but there is such a difference between a large number of characters because you have your 8 or so lvl 5's and 6's, and like 4 lvl 3's and 4's, and most of the rest are lvl 1's, but the idea I suggested makes sense to me, because there isn't enough congruity between any number of characters, except maybe lvl 1's, to put on a regular tournament, so I say we may as well test the
2006-06-21 [Lepellier]: advanced classes, since only 6 people even get to think of trying them at the moment.
2006-06-21 [Veltzeh]: Anything's possible if you have luck. Hmm... "noob handicap": any blow that would instantly kill a lvl 1 char misses (until the char has only 1 HP left). Yeah, maybe not.
2006-06-21 [Lepellier]: so is that agreeing with me?
2006-06-21 [Blood Raven]: the levels at the tournament don't account for alot either. A level 3 could have somehow gotten his hands on a large amount of money and have as much skills as a level 7, the only difference would be the hit points, and a slight difference in stats (which swing the 'luck balance' only meagrely towards the higher level player). Then again, I don't have any better ideas, except for perhaps the teaming up of a low-level char with a high-level char and having a 2 vs. 2 tournament. But there aren't as many high level players as low-level players...
2006-06-21 [Duredhel]: As BR said, its strategy over time that gives a character his or her strength, not the level. For the handicap, however, I was thinking of granting the lower level character temporary levels so both chars are on equal standing. That way the lower level character won't be overwhelmed, but any skills and stats the higher level character earned through training are still available to him.
2006-06-21 [Lepellier]: Makes sense to me, but I also liked the idea of the 2 v 2 battles aswell.
2006-06-21 [Blood Raven]: But thinking of it, there isn't too much of a problem, as long as the fights are picked equally. Chars of the same level fighting eachother. I mean, c'mon, it's not like the low-level chars should have equal right to winning, they're low-level after all. What should matter to them is the experience (both with gaming and XP Points) they earn from the fights they win. And if they happen to defeat opponents above their level, they can be really proud of themselves. Point is, I agree on equalling out really unfair matches slightly (say, 4 level difference between both chars), perhaps giving the low-level hp equal to the amount he'd have 4 levels higher. But no more than that
2006-06-21 [Blood Raven]: But high-level chars worked hard to get to their level, and not getting killed in the process, or turned into zombies and whatnot, so their training should actually pay off in these tournaments, rather than suddenly being faced by hyped-up chars which aren't near as far as them, and getting their ass kicked. It just makes you feel bad.
2006-06-21 [Lepellier]: I actually like the idea of splitting up into the divisions because, that way you can have a number of fair battle. Right now, there are 10 lvl 1 characters, which is 5 matches in the first round, then you play the second round out in round robin format, and that will leave a final match, and another for third and fourth. Then, you can split up like lvl 2's and 3's in another tournament, and 4's, 5's and 6's into the last.
2006-06-21 [Lepellier]: scratch that, 12 lvl 1's, enough for 6 even rounds, and it can be played out perfectly.
2006-06-21 [Sturmi]: this is all so very complicated. I liked the idea of trying out the high level classes and the new ones... even if my arena character doesn't get anything as a prize
2006-06-21 [Duredhel]: I guess armyboy's idea related to a tournament where only in-battle strategy counts and not raising the character, or maybe he just wanted to try out high level chars.
2006-06-21 [Adaman]: There could be elimination round set up for characters, particularly to eliminate more of the mass amounts of lower level characters. That way the pairing of lower with higher characters might be more feasible. If that's a bad idea, we could resort to something like a massive team battle against one of the more difficult monsters in Lemire. Just throwing out a few ideas.
2006-06-21 [Duredhel]: We could also do a King of the Hill type of match, we just let everyone loose in one large area and the last player standing wins.
2006-06-21 [Adaman]: That raises complications with level settings, Virul is likely to win simple from his high dexterity rating to move in and away with ease. Although that idea has some merit, maybe something like a battlefield, heh. Loose one half of all characters vs another half, with the higher level characters as something like army champions.
2006-06-21 [Grengo]: Why not just a massive free-for-all splitting up into four big rooms that are connected by semi-narrow hallways? Just place characters randomly here and there, maybe a few obstacles in the way and what not, and let 'em loose.
2006-06-21 [Adaman]: A booby trapped maze? For a tournament?
2006-06-22 [Duredhel]: Maybe a mixture between Race, Obstacle Race, Capture the Flag and VIP
2006-06-22 [Grengo]: I like the idea of races >.>
2006-06-22 [Lepellier]: I like the idea of the 4-way giant team battle, I'll personally look up some schematics on that now.
2006-06-22 [Duredhel]: For that to work I could auto-sort all the applicants into two huge teams, and the tournament winner is decided by points and the winning team also gets stuffsies (your team could lose but you could still win)
2006-06-22 [Lepellier]: Each group, or about 7 characters, would have to have an average of about 16 levels.
2006-06-22 [Grengo]: On an unrelated note, the Koe Jungle battle has been going on for.... quite a few weeks now (considering it takes, in general, three battles to gain a level... and taking into account these battles usually lasting months at a time.... well, hell, it'll take a player no less than two years straight in order to reach level 10 o.o)
2006-06-22 [Duredhel]: Well the thing with battles is that they usually go on bursts, I should be updating more often though, but I've got stuff going on in Peru. And Armyboy, there might be people who don't want to join the tournament, so there's no way to know how many characters there would be in each group.
2006-06-22 [Lepellier]: Ehh...true, I just did that off the basis of everyone joining.
2006-06-22 [Adaman]: An average? Wouldn't you mean a total there armyboy?
2006-06-22 [Lepellier]: no, because I had to round a few of the numbers, and can't really say what the exact outcome would be in each group because the level totals might not come out just right between each group. One group might have 8 people, and still have a total of 16 levels, whereas a group of six could be the same. (Just using figures if everyone were to participate.)
2006-06-22 [Duredhel]: Important poll! <poll:70778>. Soo.... which type of battle would you guys prefer?
2006-06-22 [Lepellier]: I like the 4-way grand melee.
2006-06-22 [Silverbullet]: eh Dur, seeing as i don't have an arena char, but am mightilly interested in joining in for the tournament.... mind if i'd import my LP captain? (He'd be going to waste anyways if you close down LP...)
2006-06-22 [Duredhel]: Sure, but he'll start at Lv1
2006-06-23 [Silverbullet]: ...would he keep the same items? ....what about skills? .......ouh, and his traits?
2006-06-23 [Duredhel]: Don't think so, he would start with the items a character of his class would start of, and I'd remove the skills that are beyond Lv 1... and there are no traits outside ROLP
2006-06-23 [Silverbullet]: ah crud... Ironman would have come in handy ^_^ ......but i'd like for him to keep his kuhkri knives, you know, being a gift from his father and all! You didn't mind giving them to him once, would it be so hard to give them to him again? ^_____^
2006-06-23 [Grengo]: Aah, LP's being removed, eh? Kind of expected that to happen sooner or later. <.<
2006-06-23 [Duredhel]: Sure, he can keep the Kukri as his weapon of choice.
2006-06-23 [Adaman]: Those traits were interesting though, it would be fun to see them incorporated into regular Lemire.
2006-06-24 [Duredhel]: You should ask Mr.Scoop if he wants his char imported too :), ROLA takes up a fraction of the time LP takes to play
2006-06-24 [Lepellier]: Dur...you need a new page for Byron...
2006-06-24 [Duredhel]: No shit, actually that IS his char sheet XD
2006-06-24 [Lepellier]: Jeez, sorry fer angerin' ya cap'n, just thought I'd be cap'n obvious fer a day.
2006-06-24 [Veltzeh]: Heh, I want to import Aj'ale now ;)
2006-06-24 [Duredhel]: Well you've still got 1 arena slot. oh and.. woot! Argentina vs. Mexico!!... ehem :P sorry, I'm excited.
2006-06-24 [Grengo]: Two more minutes! The Argentinians better not screw up! >_< On a side note... *logs off to go and watch the game*
2006-06-24 [Duredhel]: Normally Argentina would kick ass, but Mexico's got a history of winning as an underdog.
2006-06-24 [Veltzeh]: Why, is the Arena limit two characters?
2006-06-24 [Duredhel]: Yup.
Number of comments: 1826
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